What is Solice?
Solice is a virtual reality metaverse powered by the Solana blockchain. We believe that blockchain and DLT will become the future gold underpinnings for the entire metaverse ecosystem, causing a multibillion-dollar sector to be disrupted.
As NFTs, players in Solice will be able to collect a variety of creatures, gemstones, and other items. Users will be able to develop their own assets, mini-games, and build on top of their land plots in addition to collecting trinkets. Users can earn tokens and other rare assets for completing quests, clearing dungeons, and reaching leaderboards by actively participating and developing in the metaverse.
Solice’s digital land plots are permanently held by the community member who created them, allowing them complete sovereignty over their creations. On a blockchain-based parcel ledger, users claim ownership of virtual land. Landowners have control over what content is published on their parcel of land, which is identified by cartesian coordinates. Static 3D objects to interactive systems like games are examples of content.
In a Solana smart contract, LAND is a non-fungible, transferable, and scarce digital asset. Solice ($SLC) is an SPL token that can be used to purchase it. $SLC can also be used to buy digital goods and services in the real world.
Solice Game Introduction

Solice is a platform that supports the creation of a shared virtual world, commonly known as a metaverse. Multiple platforms are supported by the Solice metaverse, removing the barrier of disparate hardware, software, and operating systems. This allows more people to invite and interact with their friends and family, increasing the user base’s exponential growth potential.
The Solice metaverse is made up of a decentralized ledger for virtual world ownership, which might be a piece of land or other assets like clothing and pets. All of them employ a protocol to describe the content of each land parcel or asset, as well as a peer-to-peer network to facilitate user engagement.
Solice is not just a game, it’s a second life on the blockchain.
The market is much broader than the gaming or blockchain communities, which can be easily onboarded through traditional channels. We are creating a new metaverse based on cutting-edge blockchain technology, linking the unique properties of blockchain to tell a story of global adoption by providing consumers with an immersive VR experience (Virtual Reality). Solice has the potential to become the cross-platform metaverse’s market leader, attracting millions of users and increasing income opportunities.
The Solice metaverse is built to provide people as much flexibility as possible, much like in real life. Through the Solice native token, users can experience a democratic governance mechanism based on a liquid democracy and real-world inspiration rules over a DAO (Decentralized Autonomous Organization).
Solice Game Story
The beginning
There was a being similar to what we would term “Creator” in a universe far from ours. Its existence was best defined by the concept of energy that we are familiar with. The energy was so magnificent that any words we had would be inadequate to convey it. This energy floated in an unending abyss with neither beginning or conclusion. Because the idea of time did not exist at the time, the length of time this energy spent in the void is unknown. It began to make a space out of the nothingness, unaware of its own abilities.
The environment was the result of its own thoughts. As more thoughts entered this being’s consciousness, space began to transform into a galaxy. The entity had generated an ego for itself as it began to become aware of the galaxy it had created. It had grown bored with its own existence after eons of roaming its cosmos.
Before letting leave of his useless existence, it chose to make one final invention. It decided to create a world. Not in the same way that a planet is, but rather in the sense of a realm. Darkness and light, water and fire, earth and sky, and life and death were all created by it.
It created species that could enjoy the world it had created, ecstatic with its own creation. It bestowed distinct characteristics on each species. It gives each species a name, ego, and fundamental intelligence, inspired by its own uniqueness. The species, now aware of their own existence, opted to live a life of unwavering gratitude and devotion to their creator.
“Listen to my creations,” the entity said for the first time after showing the species everything the planet has to offer. This is the first and last time I will communicate with you. I have no desire to dominate over you and will not do so. I’ll entrust this world to your care. From now on, the world you perceive around you will be known as Solice. I will leave my energy in all of the world’s creations, including you. This indicates that I will be everywhere and nowhere at the same time, and that I will be everything and nothing at the same time. Through my own crafts, I will pleasure in the glories of the planet.
Having said that, I am well aware of the hazards that ego poses. I’ll entrust you to the care of my children. I’m going to make children to keep an eye on the species I’ve made with my ego. These children will dwell in the sky and assist those in need. Take pleasure in your time in Solice. Farewell.” As soon as the entity said this, it began to construct a floating land in the sky. It created artifacts and dwellings for its progeny, after which it divided its energy in two. After then, the split-energy fragmented into 12 smaller parts.
Each piece became a spiritual body, and the being gave each body a bit of its own ego. It had created divine beings with power equal to or greater than its own. These supernatural entities were referred to as children. “Pay attention, my children. This is the first and last time I will communicate with you.
You all know what my plans are because you’re all a part of my ego. I will entrust the species to your care, as well as the world to theirs. Zephyros will be the name of this celestial continent. On this land, I’ve left everything you’ll need in the flow of time. The rest of my energy will roam throughout Solice from now on, and my existence will be one with the world. Enjoy your time in Solice, and good luck.” His children have selected the name Sol to memorialize their “father” in honor of his final work.
Life in Solice
Following Sol’s departure from Solice, the species chose to respect his wishes and live happily and peacefully in the world their creator had left behind. The species with the best hunting abilities would hunt, while those with the most power and stamina would work. The species with the most understanding would create and conduct research, while those that excrete elements would give energy. As a result, each of Sol’s species has their own role/duty inside the metaverse.
While civilization progressed, this serenity persisted for many centuries. As civilization progressed, tribes, towns, cities, and, eventually, councils, kingdoms, and empires emerged. It was around this time when the tranquility began to fade.
Many of the species had forgotten what Sol’s will was and had lost their gratitude for it. While their subjects engaged in thievery, slave-trading, murder, and other awful actions, the kings and emperors grew drunk on their power. In Solice, this was the Age of the Seven Superpowers, commonly known as the Seven Lords (These were the 7 kingdoms, empires, and territories that ruled over the whole Solice metaverse at that time).
The 7 lords ushered in a period of war and warfare fueled by selfish ambitions. This period lasted nearly a decade, until the 12 youngsters at Zephyros were no longer able to bear it. The Great War Age was the name given to this period in history.
The 12 Children of Sol in Zephyros had dispatched seven of their own to Solice (one for each ruler) to put an end to the people’s insanity. When the youngsters arrived in Solice, they attempted to persuade the monarchs to end the conflict.
Regrettably, the rulers had grown arrogant and refused to listen to the children’s guidance. The youngsters were left with no choice but to use their powers to subdue the overlords. The Great War Age came to an end with this.
The siblings in Zephyros requested the 7 children who had come down to Solice if they might stay in Solice and teach the people about their Parent “Sol,” whom the people had forgotten. They felt that by doing so, they would be able to maintain peace for many generations to come.
The seven children complied with their siblings’ request and stayed to maintain the peace. During this time, the children shared their knowledge and offered assistance where they could. People began to worship the children, who were lavished with all manner of riches. People began to refer to them as Deities or Creators. It wasn’t long before some of the Seven Children became fascinated by the world’s wealth and pleasures. A new epoch was dawning as their minds were gradually corrupted.
Many centuries had passed since the Great War Age, and much had changed, but also a little. The Deities, like the mortal kings before them, got enamored with their power. In avatars they had made for themselves, they wandered among men. They had children with Sol’s inventions and delighted themselves by duping others into sin.
They concealed their bad activities in such a way that Zephyros couldn’t see them. The Deities’ corruption and arrogance had escalated to the point that they were fighting amongst themselves. This ushered in a period of chaos.
Solice’s beings were separated into different species and began to fight war once more. They had no idea that they were little more than puppets for the gods they adored. As they observed the turmoil they had unleashed over Solice, two of the seven Deities began to repent of their evil crimes. These two Deities then attempted to persuade the other 5 Deities to put an end to the craziness. Their words had been deafeningly deafeningly deafeningly deafening The other 5 deities were blinded by their perverted hearts and killed their two siblings.
Two of the five siblings who remained in Zypheros believed that two of their kin had been killed. They then decided to leave Zephyros and travel to Solice to investigate the situation. As they watched the devastation unfold on Solice, they knew they had been duped all along.
They launched war on their corrupted siblings with sadness in their hearts. This conflict with higher powers impacted the entire city of Solice, wreaking havoc on the terrain. Many lives had been lost in order for this battle to come to an end after 300 years. Except for one, all of Sol’s children had lost their astral bodies before the end. This was Sol’s first child and the most powerful of all the children.
He wasn’t one of the corrupted Deities, thankfully. The first child then addressed the whole Solice metaverse, including all beings and demi-gods: “Though the war is over, I have lost all of my siblings.” My joy is only surpassed by my grief.
My father’s will was for us to keep an eye on his creations, of which you are one. I’m not sure I can keep an eye on you all by myself, so I’ll do the following: From here on, all the demigods who are the result of my siblings’ sin shall live with me in Zephyros. They’ll assist me in keeping an eye on all of the entities in the metaverse to ensure that this never happens again.
As for the beings, my tainted siblings have deceived and split you. It’s not easy to get rid of the hatred in your hearts. As a result, I will divide the territories using my powers. The lands will be split and only connected via astral portals that I will control. I will keep a close eye on the fields and ensure that peace returns to all of them.
As the first and last remaining child of Sol, I shall be known as “Zephyr” from now on. Enjoy your time in Solice, and good luck.” ~
Amoris

The humans were placed on the most balanced patch of land after Zephyr had broken the lands apart. There is just enough water, vegetation, minerals, volcanoes, and climate variation in this statement. Humans who had just come out of a long battle struggled to acclimatize to this “apparently” tranquil period.
The first-generation occupants’ combat skills were mostly used for hunting, and they possessed few other skills. Following generations quickly found labor, whether it was in herbalism, fishing, or simple farming. The ancient hate towards other species began to dissipate with each generation. They resurrected their civilization from the ashes and renamed their territory Amoris.
Humans do not take long to get interested in subjects such as physics, medicine, alchemy, and biology. The human race was progressing at a breakneck pace. They discovered the equipment of ancient times while studying human history (the time of the 7 Lords). That was the commencement of the new scientific epoch. The quest for knowledge in humans knows no bounds.
After all those years, humans implored the demi-gods who came to visit from time to time to open the gateways to the surrounding lands. They went to great lengths to prove to the demi-gods that they had no intention of harming the other species and were merely visiting those regions to further their knowledge. They eventually persuaded Zephyr, who then opened the portals under strict supervision.
The humans initially went to Yamashi, where they met the elves for the first time. Humans and elves formed friendly relationships and exchanged information under the guidance of the demi-gods. Even though the human race appeared to be far more sophisticated in science than their new friends, the elves taught them crucial lessons.
After a few years, the humans delved deeper into Yamashi, discovering new creatures, flora, and ores that they had forgotten about due to the passage of time.
The humans next proceed to the Kriaz waters and islands, and ultimately to the flaming lands of Ludivour. They quickly began bartering their technology for precious minerals and commodities after making amicable connections with the species of each of these lands.
After completing their journeys, the people had reached a new apex. Simple machinery would no longer suffice. They created machines with complicated algorithms to push artificial intelligence to its limits. The human race’s old attitude was rising once more.
They believed they could achieve anything with their science, so they began exploring the powers of ancient gateways and Deities. They began by building machines with human cognitive processes to imitate the power over life.
That wasn’t enough; they also achieved success in the skill of translating the human brain into robots. They had discovered their own unique method to eternal life in this way. They didn’t stop there; humanity were no longer willing to rely on Zephyr or the demi-god for anything. As a result, they investigated the science of portals with the support of scientists from many species. Unfortunately, this had resulted in a complete failure, which had resulted in the opening of a gateway to another realm.
Zephyr, now certain that if humans are left alone, they will never learn, chose to punish them with a minor punishment as a reminder not to become drunk on their desire for power and knowledge. He programmed portals to appear randomly around the terrain, leading to different astral planes.
Whoever entered would face challenges. Some claim, however, that the SOL energy manifests as a reward for those who clear them.
Kriaz

The Second World War has finally ended. Zephyr had divided Solice into four lands, one of which wasn’t truly a land at all. It was more like an archipelago, with a weird mist covering most of it. All of the creatures that were placed there were able to breathe underwater.
That was the only thing they had in common; otherwise, the species on this archipelago were extremely diverse. So, even though the conflict was over, each species elected to claim their own island and isolate themselves from the others. Kriaz was his name.
Water creatures all have significant cultures and traditions that they adhere to wholeheartedly. As a result, there was a significant risk of conflict between aquatic species. For this reason, the demi-gods constantly maintained a close eye on Kriaz.
The species did not interact with one another over the years, and all of the islands were self-sufficient. Many had even forgotten about the other species as time went on, until… Humanoid creatures that looked like humans came on the Fishman-infested island one day.
These beings, on the other hand, were not humans; they possessed wings, tails, and horns. These beings astounded the fishmen, who mistook them for demigods in their ignorance.
The Dragonborns did not stay on the Island of Fishmen for long, and instead traveled throughout Kriaz in search of their kin. The arrival of these Dragonborns, however, piqued the fishmen’s interest.
They had been taught that the globe was far larger than their tiny island, and as a result, they were the first to go on the exploration revolution. The fishermen began sailing to other islands in order to obtain knowledge and establish amicable relationships. Other islands soon followed suit, and Kriaz as a whole entered a new era of exploration and science.
Kriaz’s understanding grew day by day as the years passed. They were greeted by new visitors just when they thought they had reached the height of knowledge. It was true humans this time. They had apparently requested Zephyr for permission to visit Kriaz in order to learn from the locals.
This delighted and honored the inhabitants of Kriaz. However, they soon discovered that humans had far outgrown their scientific level of reasoning. Humans have arrived with technologies and philosophical ideas that may re-ignite the revolution in Kriaz. That is exactly what happened.
Soon, Amoris (the land from which humans originated) and Kriaz emerged as Solice’s two scientific powerhouses. Kriaz created devices that were on the cusp of godlike power with the cooperation of humanity.
The humans continued where Kriaz chose to draw the boundary. Humans’ insatiable need for knowledge knew no bounds. As Kriaz became aware of this, they gradually distanced themselves from humanity and halted their scientific activities.
After a few years, the humans brought a group of Kriaz scientists to Amoris to work on a major project. Some of the scientists who still had fire in their bellies traveled to Amoris. Only a few of the scientists were able to return. The experiment appeared to have failed badly, and little else was revealed to the Kriaz public.
Ludivour

The Second Great War was over, and the Zephyr had separated the countries. The heat-loving species were permitted to thrive on a volcanic continent where scorching fire was as common as rain. Instead of water, rivers were filled with magma, and the sky was mostly obscured by heavy clouds of carbon.
The continent’s scorching temperatures for the majority of the year rendered it inhospitable for most animals. Ludivour was the name of the continent.
The residents of Ludivour were notable for their lack of animosity toward other species. This was due to their belief that everything in the world had a purpose.
No one, they believed, could stand up to fate’s force. The majority of heat-loving animals are autotrophs. They don’t require food or water, and they can live up to four times as long as humans. They are thought to live simple lifestyles as a result of these characteristics.
Throughout the years, the Dragonborns of Ludivour learnt from their neighbors and were taught to let go of their pride and materialistic beliefs. Dragonborn prefer to live alone and only engage with other species when absolutely necessary. The cause of this behavior isn’t entirely apparent. It could be arrogance, disgust, fear, or a simple lack of interest in anything outside of their immediate environment.
However, in Ludivour, things were different; the Dragonborns were enthralled by their fellow citizens’ way of life and beliefs. They quickly began to use it in their own lives. The Dragonborns’ vast collection of artifacts, magical arts, and wealth had been passed down down the generations and was now open to everybody.
After a long time, some of the Dragonborn from Kriaz and Yamashi came to Ludivour to see their relatives. The Dragonborns they encountered at Ludivour, to their surprise, were nothing like them. They lived among the animals, had no riches, and were strangely pleasant and unconcerned about anything.
With the Ludivour-Dragonborn, the foreign Dragonborns quickly recognized that nothing of their native culture remained. They eventually left after a short time.
Decades passed once more. The people of Ludivour went about their quiet lives until they were visited again. The humans, not the Dragonborns, were responsible this time. This was an unusual occurrence because people should not have been able to survive the hard environment of Ludivour for very long.
The human guests, on the other hand, appeared to be wearing a bizarre apparatus around their wrists that kept their bodies cold. That wasn’t the only thing, though. Humans had arrived with a plethora of interesting exotic devices that they had never imagined.
The humans were the first to meet the fire-dwellers. The humans were desperate to share their scientific expertise with the fire-dwellers. They quickly discovered that the fire-dwellers had no concept of “science” and had opted to live in the same manner as their forefathers for thousands of years. Humans had spent nearly all of their post-World War II years in search of knowledge, so this was difficult for them to imagine.
Following this, humanity discovered that all Ludivour species lived like fire-dwellers and that there was no one with whom they could exchange scientific information. The humans quickly realized there was nothing to gain at Ludivour and chose to leave…until now.
One of the humans, who had spent a lot of time interacting with the people of Ludiovur, discovered something that could help humanity advance to a new level in science. He noted that most heat-seeking creatures had an orb on their bodies.
He discovered that the orbs are their life source after questioning around. Humans were fascinated by this since orb-bearing creatures lived far longer than humans. Was it possible to use humans to implement the same concept? Was it feasible to take the “soul” of humans and place it in a more durable body if the orbs held the so-called “soul”?
As a result, the humans began a new project with their newly acquired expertise. The Ludivourians pity the humans because they were so preoccupied with their so-called evolution that they were unable to appreciate the simple pleasures of existence. They even considered humans to be a dangerous species that is always motivated by greed.
Following that, humans came to ask questions about their body systems on a regular basis. They even conducted tests on occasion (with premotion). Out of appreciation, the humans donated part of their machinery and constructed intricate structures around Ludivour. The humans stopped coming after a few years. They had most likely succeeded in whatever they were attempting.
Yamashi

After Zephyr divided the lands, the elves, beastmen, and other species that needed this environment were left in the land with the most natural and ancient remnants. Yamashi was the name of the land. There were boundaries between areas within Yamashi.
This was due to the fact that most of the species still harbored a grudge towards one another as a result of the Great War. They would have started a fresh war immediately away if it hadn’t been for the demi-gods maintaining watch. As a result, all of the creatures on Yamashi began their new (split) lives.
The animosity got smaller and smaller with each generation, until the elves crossed the border to make peace with the dark elves. The news quickly circulated across Yamashi. Other species soon followed suit and began to cross borders as well (with some exceptions). A new era of peace and harmony began to emerge about this time.
Creatures collaborated on new creations and shared their knowledge of ancient techniques. They devised methods for compressing the solar energy on the planet’s surface and extracting ores from it. These ores could contain a large amount of divine energy, allowing even the impossible to be accomplished. However, these synthetic ores were unable to generate the same effects as natural ores.
The dragon-kin/Dragonborn were Yamashi’s only species who refused to openly welcome other species into their dominion. They like to live in seclusion and collect ancient antiques and treasures. This behavior had no choice but to be accepted by the other animals. Dragonborns were the only species, and some might be found in Kriaz and Ludivour. They were the first species to approach Zephyr for permission to traverse the portal to visit their kin’s lands for this purpose.
The Dragonborns ventured forth to explore new places under the supervision of the demi-gods. The other Yamashi species saw no need to explore other lands at this time and did not want to jeopardize the harmony they had established. However, after a few decades, humans from Amoris traveled to Yamashi to visit.
Yamashi had witnessed inventions that the likes of them had never witnessed before. Humans appeared to have advanced old technology to create complex equipment. As the humans passed on their knowledge to the elves, the elves in turn passed it on to their neighbors.
Within Yamashi, the first few scientists appeared about this time. They decided to ask Zephyr to open the portals for them as their thirst for knowledge grew, so they may satisfy their curiosity in other lands. Yamashi’s residents embarked on a journey.
After the first human journey to Yamashi, it took a few hundred years for humans to return. The divided territories of Solice had friendly relations and traded goods with one another. Each country had a distinct specialization. Solice has entered a new era about this time, thanks to the humans.
By putting one’s mind into a robot/artificial avatar, they have discovered perpetual life. This demonstrated to everyone that science could achieve anything. This was utilized by humans to persuade other species to join them in a new endeavour.
This endeavor entailed creating their own portals, allowing them to escape Zephyr’s control. Almost all species consented to join out of fear of making future adversaries out of the technological superpower known as humans. Unfortunately, this had resulted in a complete failure, which had resulted in the opening of a gateway to another realm.
When Zephyr realized what was going on, he determined to punish all animals equally. Zephyr opted to punish the humans the most because they were the ones who started it all. Their punishment, however, should be deemed minor for their act of rebellion against God.
Zephyros

After the conflict in Solice, Zephyr returned to his home in Zephyros. He yearned for his brothers and sisters and chose to isolate himself following the catastrophe. His faith in people had eroded, and his good nature had turned sour. Zephyros’ exquisite ruins and relics, which had formerly belonged to Sol’s 12 children, were now in the hands of the demi-gods Zephyr had brought to this holy continent.
Zephyr gave the demi-gods strict commands that they had to follow, and he didn’t deal with them again unless it was absolutely essential. After witnessing Zephyr’s overwhelming might during World War II, no demi-god dared to challenge him. Apart from Zephyr’s worry, life on Zephyros was idyllic.
A mortal who has tasted Zephyros’ splendor would question the significance of having lived at all. The land of the gods was absolutely magnificent. There were also mysterious entities who dwelt in and around Zephyros, in addition to the demi-gods. These have been here since the beginning, and not even Zephyr is certain he is aware of them all.
Because Zephyros had no concept of time, it seemed like just a few months later that a species with human features, horns, and wings requested permission to cross the continent. This plea was passed on to their lord by the demi-gods who occasionally roamed the mortal world (Zephyr).
This request came as no surprise to Zephyr, who had placed all Dragonborn on various lands on purpose. They had a good possibility of going to see their relatives. He did this in the hopes of persuading other species to migrate as well. Zephyr quickly realized that his plan had worked after enabling the Dragonborns to travel through the portal. Other species quickly followed suit, but with different motivations.
As additional requests for passage via the portals came in, Zephyr’s hope for Solice began to fade. Perhaps he had reached a premature conclusion, and a period of acceptance, unity, and peace was yet possible on Solice. He saw as all animals moved from one land to the next, forming pleasant relationships along the way.
Zephyr was considering re-connecting the continents. He observed something in Amoris just as this notion had entered his head. Amoris’ people were attempting to construct a form of endless existence. This foolish and futile thinking astounded Zephyr, and he was even more surprised when they succeeded. This gave Zephyr a horrible feeling. He was well aware of humanity’ selfish nature and the destruction it had inflicted throughout history. To add to his skepticism, the humans had begun a new endeavor to build their own gateways.
Zephyr, who was deeply disappointed by humanity’s limitless greed, decided to wait for the project. This was only for the purpose of seeing if mankind could actually match the power of a god. Humans, as expected, had failed terribly. Zephyr then determined that reuniting the lands was out of the question; it appears that greed is inherent in the species SOL created.
And conflict arises as a result of greed. He punished Amoris by producing random gates leading to different planes on the lands. Unknown beings and powers would be able to enter Amoris through the gates that will open all around the planet. Zephyr sensed his parent’s presence as he slammed this punishment on Amoris. As if SOL were interfering with the actual penalty. The gates did not all open at once, but appeared one by one. Furthermore, there was nothing that came out of the gate. Only items seemed to be able to enter them. Zephyr was overjoyed that Sol’s will had not died, and that he had opted to leave the punishment alone.
All lands and species that assisted the humans in their project were punished. After Zephyr realized that the will of Sol still wandered the plains, he chose to withdraw himself from Solice once more and leave it in fate’s hands. All gateways were open and accessible. All demi-gods were free to do as they pleased and live their lives, thanks to Zephyr. Zephyr was never seen after that. His house in Zephyros remains unoccupied to this day.
Solice Metaverse
Avatar
All lands and species that aided the humans in their project were subjected to punishment. Zephyr elected to retreat from Solice once more and left it in the hands of fate after realizing that the will of Sol still walked the plains. All of the entrances and exits were open and accessible. Thanks to Zephyr, all demi-gods were free to do as they wanted and enjoy their lives. After that, Zephyr was never seen again. To this day, his house in Zephyros is uninhabited.
Solice Assets & LAND
Assets & LAND (Solana blockchain) are blockchain-based virtual tokens that represent physical parcels and items in the Solice metaverse. It enables people to own a piece of the metaverse and so host stuff on it (examples are toll fees, mini-games, and tickets). The Solice Metaverse is based on a map with predetermined LAND quantities (scarce). Players own LANDS in the Metaverse, which they may use to create and monetize any form of activity (free or paid).
Every piece of LAND comes with a collection of prebuilt terrains, but the user who owns it can transform and modify them (or other users they invite to work on it). Users can acquire LANDS, which are 16 meters by 16 meters in size and are represented by an NFT. The Solice token ($SLC) can be used to purchase LAND, and the total number of LAND parcels in Solice is limited to 60.000.

The communal spaces, arenas, and highways, on the other hand, are held by the Solice creators and cannot be purchased or sold by users. Staking of SLC tokens on LANDS: LAND owners can stake their SLC tokens on their LANDS to get prizes and a chance to obtain rare materials/ingredients.
These materials/ingredients can be used to make rare, scarce assets or to boost the rarity of an existing asset. On the marketplace, rare materials/ingredients can also be traded. Users will be able to combine LANDS to construct CITIES in the future. CITIES will be able to be held by numerous users in the future, becoming DISTRICTS.
Solice Pets
In the Solice metaverse, pets are blockchain-based virtual tokens (using the Solana blockchain) that represent physical pets. Pets will be visible on the land plot (for LAND owners), but they will also be able to follow their owners around the metaverse. Pets will be plentiful in the Solice metaverse, and they will follow users around. All pets have unique characteristics and a varying rarity level.
Various APY rates will be based on these factors, providing consumers a better chance of acquiring rare items such as gemstones – or Eggs, which may be hatched into new creatures. The rarity of new pets that are hatched from the eggs may vary. Eggs can also be traded directly on the market.
Solice Quests
A percentage of the tokens has been set aside to encourage and reward those who engage. Players can acquire SLC tokens, rare assets, and upgrade their gear by completing quests in the metaverse. This design aims to keep traction and encourage user interaction in the game.
Solice Dungeons
There are Gates that appear in the Solice Metaverse. Gates are mystical portals that connect the Solice metaverse to the void dungeons and spawn at random intervals. As an adventure, users will be able to interact with the gates and access the empty dungeons.
There will be a variety of tasks and games in the void dungeons. Users will receive $SLC tokens and/or uncommon goods as a prize for clearing the dungeon.
The average lifespan of a gate is five to seven days.
Solice Crafting system

Users can gather ingredients and resources in the metaverse. These components and resources can then be merged to form entire NFT assets, enhancing their rarity and scarcity.
Solice Marketplace

The Marketplace is a web-based exchange center, but unlike some other initiatives, we will be launching it within the Solice metaverse, where users will be able to see products in 3D VR, providing a more immersive, customer-centric experience for potential purchasers. In our open marketplace, anything and everything that can be offered will be sold. This includes the following:
- Land plots
- Pets
- Special avatars
- Buildings
- Pet eggs
- Gemstones
- Raw materials
- Crafted items
Solice Tokenomics
Token information

Type | SPL token on Solana |
Ticker | SLC |
Total supply | 400,000,000 SLC (FIXED) |
Token contract | TBD |
Initial circulating supply | 43,200,000 SLC |
Initial market cap | $3,024,000 USD |
Seed sale price | $0.04 USD |
Private sale price | $0.05 USD |
Public sale price | $0.07 USD |
Vesting schedule

Category | Vesting | Amount |
Reserve | 1 year cliff then 2 years vesting | 80,000,000 |
Team | 1 year cliff then 2 years quarterly vesting | 60,000,000 |
Advisor | 1 year cliff then 2 years quarterly vesting | 12,000,000 |
Ecosystem | 6 months lock then 2 years linear vesting | 40,000,000 |
Community & marketing | 30% unlocked, 7 months vesting over last 70% | 60,000,000 |
Private sale | 3 months cliff, 18 months vesting, linear quarterly unlock | 68,000,000 |
Seed round | 3 months cliff, 18 months vesting, linear quarterly unlock | 24,000,000 |
Platform reward | 50% unlocked, 5 months linear vesting over last 50% | 28,000,000 |
User incentive | 40% unlocked, 6 months linear vesting over last 60% | 20,000,000 |
Public sale | 40% unlocked, 20% quarterly unlock | 8,000,000 |
Conclusion
As NFTs, players in Solice will be able to collect a variety of creatures, gemstones, and other items. Users will be able to develop their own assets, mini-games, and build on top of their land plots in addition to collecting trinkets. Users can earn tokens and other rare assets for completing quests, clearing dungeons in Solice, and reaching leaderboards by actively participating and developing in the metaverse.
If you are interested in playing other NFT games like Apeiron, Angrymals, Ember Sword, Era7, MetamonGo, Bomb Crypto, Untamed Isles, Dragonary, My Defi Pet, Arena of Warriors, Heroes of the Land, Binapet, Puzzles Crusade, Monsterra, Kingdom Quest, Oceanland, MetaSpets, Vulcano, Legends of Elumia, Epic War, Codyfight, Rebel Bots, MetaGear, Kingdom Karnage, Space SIP, MetaGods or WonderHero make sure you have gone through our ultimate guides on them.
NFT items which is so popular these days offers so many new ideas and potential money earning if you catch the correct time.
It is also super easy to sell anything on NFT marketplaces.
You can sell your game character or crafted item or reward items.
Have you played Solice already? Feel free to share your experience as well as your own NFT gaming tips in the comments!
GIPHY App Key not set. Please check settings