What is Realms of Ethernity?
Realms of Ethernity is a free-to-play MMORPG of the next generation. Realms of Ethernity is a deep third-person open world experience with a strong strategy emphasis.
About Realms of Ethernity
Realms of Ethernity is a next-generation MMORPG experience that aims to create player-driven communities where you, the player, can form life-long relationships while embarking on epic adventures.
You will own your digital in-game assets, which you will be able to trade at market value without ever needing our permission.
How to Play Realms of Ethernity?
In Realms of Ethernity, you can interact with the game in the same way that they would in any other classic MMORPG, such as exploring dungeons, killing monsters for rewards, or battling other players.
The dual currency of in-game gold coins and the $RETH token that allows you to immerse themselves in the game while also earning money!
The open world of Realms of Ethernity offers you an infinite number of things you can do: you can become fighters, crafters, explorers, or detectives to solve mysteries.
When you enter the realms, you can do whatever you want in Realms of Ethernity
The “Destiny” is a special set of quests and attributes in Realms of Ethernity that acts as a special game pass for players who own it. Along the way, special in-game assets known as NFT are minted, which provide players with advancements. They can be made, purchased, or sold on the market.
Along the way, you can buy, build, and expand your own kingdom in Realms of Ethernity. Owners of kingdoms can start wars to conquer other kingdoms and collect taxes on all activities that take place within their lands.
Communities, as one of the key characteristics that define an MMO’s success, will be built and consolidated over time. To improve it, there is a Bond feature in Realms of Ethernity game, which allows you to collaborate with other players to complete quests in a group (such as killing bosses, mining, farming, and so on) and split the rewards.
For the first season of Realms of Ethernity, there is a predetermined premise. Each season’s conclusion is expected to be a Kingdom or Nation war. Players will decide how each season concludes, and this conclusion will lead to the start of the next season.
Players will be the ones to write the next chapters of Realms of Ethernity!
The gods Naamr and Ugatha arrived in the currently known universe millions of years ago. They brought divine seeds containing their offspring with them.
There were four special seeds among the seeds that would hatch into the Four Greats, or The Four – four divine dragons with the astronomical power of the four elementals: fire, water, air, and earth.
For thousands of years, dragons clashed, shaping the world through creation and destruction, forming oceans, mountain ranges, volcanoes, continents, and plains.
More clearly than ever, a new world was taking shape. A world that carried Naamr and Ugatha’s hopes.
What are the Continents in Realms of Ethernity?
Ethernity’s Realms are divided into four distinct, magical continents. Each one is dedicated to one of the essential elements. Because they haven’t been tampered with much, their essence is still supple and malleable, waiting to be shaped into colossal works of art and architecture by ambitious men and women.
The Lakelands are an intertwining continent of islands, peninsulas, rivers, and lakes.
This region is the most fertile in the world, with vegetation sprouting almost effortlessly from the earth thanks to the abundant nutrients brought about by its numerous rivers and frequent rains.
The Turyl Peaks, located in the continent’s southwest, are home to Tuup, the Divine Dragon of Water.
But he isn’t often at home because he prefers to spend his time in the Lakelands’ numerous bodies of water.
This continent once had two civilizations: Elves and Dwarves, but the latter mysteriously vanished.
The ancient and proud elven civilization still exists, with their main cities and forts in the west and a few outposts in the east.
These were constructed at a time when war with the dwarves was looming. Today, they are only threatened by the mysterious creatures that lurk in the dwarven ruins.
Rangan, the destructive elemental dragon of fire, rules the Scorchstone Realm, a land of dangerously high temperatures, volcanic stone, and endless wars.
It is in the far south of Ethernity, cut off from the rest of the world, as if Naamr and Ugatha purposefully shielded it from the devastation that would erupt within Scorchstone.
Krakatau Fulgrim, the world’s largest and most destructive volcano, erupted from the earth’s core shortly after Rangan took control of the land.
Plants cannot survive in extreme climates, but heat-eating fungi and mosses can be found in deep, sweltering caverns.
A race of humans with dark skin and muscular builds has inhabited the northeast of Scorchstone, and they frequently clash with an Orc race in the southwest.
These two civilizations battle fiercely at the foot of Krakatau Fulgrim, resulting in some of the most brutal battles Ethernity has ever seen – events that Rangan seems to enjoy, occasionally intervening in favor of the army she believes to be the most worthy.
Both races gained the fighting prowess required to defend Scorchstone from the prying eyes of ambitious neighbors as a result of these ferocious battles. In times of need, and at Rangan’s request, the two sides temporarily cease fighting and work together to combat their common enemy: the world’s weaklings.
The Rokuul Territories
The Rokuul Territories are a desolate wasteland dotted with spiked hills and mountains that grow in dense geological clusters.
Kurtur’s home is the only region of Ethernity devoid of civilized life, being even more desolate than Scorchstone Realm, the blazing continent.
Rokuul is also by far the largest continent, with nearly twice the landmass of the Lakelands and three times that of the Floating East.
It contains the world’s tallest peak, Mt. Kassetar, which is surrounded by smaller hills that are still taller than the mountains of any other region.
A series of huge cavernous formations in the western part of the continent continuously emit toxic gasses caused by tectonic shifts, making the arid region of Rokuul even more inhospitable.
The aridity, combined with a lack of necessary strategic values, makes Rokuul less visible to hostile forces and an ideal location for refugees and robber gangs, provided they are willing to accept the hardships that come with it.
The Floating East
The Floating East is the smallest continent by landmass, although hundreds of very small flying isles are still unaccounted for, even in the most exhaustive estimates.
The region is made entirely of floating islands -hence its name- which vary greatly in size and composition: an island might be small and made mostly of quartz, while another could be large and lush with vegetation.
Navigation between the isles is complicated for beings incapable of flight, but some humans have nonetheless made this place their home.
These men and women typically travel by riding large flying creatures like wyverns, or ingenious contraptions such as hot air balloons and zeppelins.
Because of their geostrategic location as a trading gateway between the three major continents, the Floating East has amassed enormous wealth and advanced technology.
Steampunk structures and technology can be found in the Floating East’s central islands, distinguishing them from other continents.
The northernmost island is the largest, but more than half of it is permanently frozen solid; it is here that Happah’s mountain lies, unnamed because it has yet to be observed by a species intelligent enough to bestow a name upon it – despite the fact that a few humans live fairly close to it.
The middle isle is fairly large and home to Stalzia, a powerful human kingdom that controls the Elevator of Infinity, the only way for non-flyers to reach the Floating East.
Except for one or two human settlements, the southernmost island is mostly uninhabited.
Rumors also circulate about a mystical forest to its south, with a large tree capable of bestowing incredible powers on those who find it.
NFT Avatar Customisation in Realms of Ethernity
A wide range of races are available for players to role-play in Realms of Ethernity, you can manipulate the appearance of your avatars (based on the race’s fundamental traits) and create your unique appearance, as well as the base attributes of your character when you first start the game.
Once completed, these avatars will be minted as NFTs, and the 3D characters created will be validated for in-game use.
The avatar customization feature will first be available in our upcoming presale session(s). A limited number of sub-races to choose from for avatar bases will be available only during these sessions (s).
What The Races and Subraces in Realms of Ethernity?
Humans, dwarves, orcs, and elves will be the four races available to players as a starting point for their avatar in Realms of Ethernity. Each of them has three different subraces for players to choose from, bringing the total number of species to twelve.
Humans are one of the Ether’s most populous races. They have a long history, dating back to the small seeds that Ugatha planted in this new universe.
Humans have a medium stature, with heights ranging from 1.60m to 1.80m. Their life expectancy is around 70-80 years. Huma are notable for their adaptability and strong will to live.
Humans have different appearances depending on where they grow. There are three Human subraces from which you can choose in Realms of Ethernity which is explained in details below:
Skyborns are primarily concerned with Float East and Cape Milvus. Skyborns were rehabilitated humans who were used in Dolhm experiments to bring humans to live on floating islands.
They inherited much of the Dolhm’s scientific and technical knowledge, but lacked their natural ability to use magic. Do the Skyborn discovered a way to compensate for this weakness by combining magic and science.
Ashkins establish themselves across Scorchstone and the Broken Isles. The Ashkins are the original genus of humans, descended from the fertile land of Ether’s center, the Kentral region.
They spread out across the continent, meeting other races along the way. An Ashkin branch ascends Scorchstone to the north, while another settles at Kentral.
Ashkin are powerful, resourceful, and gregarious. The central region where the Ashkins lived grew quickly and became crowded, attracting migrants from historical ethnic wars.
Surfangs are dispersed throughout the Guardian Mountain region’s caves and high cities. They are the Lakelands’ indigenous clans.
The Surfang people developed agriculture very early on, and their abundant agriculture enabled Surfang’s civilization to grow by leaps and bounds. Surfang became prey to the surrounding powerful clans as a result of this.
For thousands of years, the Dai Nam Kingdom fought wars with the three-eyed Chin people of the north, the great Amer Harpy of Umbr Mountain, and sporadic conflicts with the Surfang people as they expanded southward with Moonkin and Mediuse.
The Surfang people, like the Magma Tribe of Orcs, worshiped Tuup as the ancestors of their clan. This is the foundation for the Surfang’s natural power and water-type magic.
Elf is one of the large races that are not evenly distributed throughout Ether. The Elves were unable to adapt to the harsh environment of Scorchstone due to their slender body type and natural-environment dependent nature.
Elves, whether wild or civilized, always manage to create large kingdoms or tribes that are tightly organized and linked by tradition.
Elves are tall and thin, and their strength is based on their toughness and dexterity. Their height ranges between 1.75m and 1.85m.
They have a longer lifespan than the rest of the species, lasting around 150 years or more due to their mastery of magic and natural elements.
You can choose between three subraces of Elves which you can choose in Realms of Ethernity which is explained in details below
Moonkins are the most numerous race of Elves, having originated in the Blue Moon forests south of the Lakelands.
They have always had a strong connection with nature and the moon. There is a description of the moon spirit Ghealach in the Moonkin legend, which later scholars assumed represented the Air Dragon Happa.
The Moonkin have a high regard for nature and value peace. They only live in the forests of the Lakelands continent, are active at night, and only appear outside if necessary, so few races get to see them.
Moonkin Elves are also nature’s guardians, and they do not tolerate other races’ invasions and destructive actions. They patrol the forests, pursuing dangerous creatures and apprehending those who defy nature.
Mountain Kin Elves are the second largest race. The Mountain Kin Elves began as small elves living in the Umbr Mountains’ valleys and foothills.
Mountain Kin Elves, with their curious nature and love of exploration, had organized many expeditions to explore the depths of the mountain in the hope of discovering many new secrets and resources.
Their efforts were finally rewarded when a group of them discovered a cave system crisscrossed with a variety of gems, particularly a massive dark crystal circuit.
Many Mountain Kin Elf communities then relocated to these mountain caves to live and exploit this valuable resource, gradually establishing the Gem Kingdom as a powerful nation.
Daikil Elves are the least populated on the continent, with the largest population in the Central Lakelands.
The Daikils are a race that arose from the Dolhm’s experiments to transform other elves into transcendental warriors to serve as a task force in their service.
Many Elves died or became insane, bloodthirsty monsters as a result of these barbaric experiments.
Surviving test subjects gained superior physical and magical strength, but they were controlled and enslaved by the Dolhm, and they also became predators that craved fresh meat and blood.
The Daikil Elves were freed from slavery after the Dolhm were defeated, but they also lost some of their powers.
Dwarves appear to be Ether’s oldest race. They were the first to burrow while the Four Great were still fighting, and they were also the first to emerge once the God-fight was over.
The first civilized cities were built by the Dwarves. Superior Dwarven civilizations such as the Deep Dwarf once existed, fueled by the discovery of the Dark Ore.
Dwarves are small and strong. Dwarfs range in height from 1.40m to 1.55m.
They have an average lifespan of 120 years. There are three subraces of Dwarves which you can choose in Realms of Ethernity which is explained in details below:
Sagor dwarves are the most numerous subrace of Dwarves in Kassertar Rokuul.
The Sagor is the first Dwarf of their kind, as well as the first of Ethernity’s four dominant races.
They worshiped Kurtur, the Lord of the Earth, and their magicians were on the cutting edge of elemental magic.
The Sagors founded their civilization in the fertile Lake Lands and Kentral, with Mount Turyl as their capital.
Many other races hold the Sagor race in high regard as the first civilized and powerful race.
They traveled extensively in the Lakelands and Kentral, exploring, building, and passing on their skills and knowledge to races they deemed worthy, usually humans.
Sagor Dwarf became more like the local races in order to survive in this harsh new land: belligerent and pragmatic, not afraid to use force.
Despite their small size, the Sagor tribe easily defeated many indigenous races thanks to advanced technology, armor, weapons, and new fighting methods.
The Aragyns dwarves are descendants of the Lake Lands’ Sagor clan. They fled into the Umbr Mountains and hid for a long time, adopting the name Aragyn, which means “Rebirth” in their language.
Aragyn Dwarves lived in exile for a long time, eventually seeking refuge in the remote marshes, rivers, and shores far south of the Lakelands.
They gradually adapted to their new surroundings and lifestyle, eventually becoming sailors, explorers, and merchants. They also became more sociable, friendly, and approachable than the other Dwarves.
Aragyn Dwarfs worshiped both Kurtur and Tuup due to their unique history. Aragyn Dwarf demonstrated proficiency in both Earth and Water magic for the same reason.
Teikal dwarves or perhaps the Scorchstone Dwarves. The Teikal tribe was formed from a group of Sagor Dwarves who wandered to the Scorchstone Realm after the Sagor clan was defeated by the Deep Dwarfs.
These Sagor Dwarves had to find a way to survive in this harsh land after arriving at Scorchstone, changing their way of life and equipment to suit such a climate.
They also faced new threats such as predators, monsters, and fierce and warlike inhabitants of the Fulgrim volcanic region.
Nonetheless, with its rare minerals and volcanoes, Scorchstone Realm proved to be the best environment for their blacksmithing.
The superior quality of the Teikal artifacts became well known throughout the world.
The Orcs are skilled and proud warriors. Their society is family-centered and honor-based, with nomadic tribes spread across the Rokuul prairies to the burning land of Fulgrim.
Orc civilization arose from war, with countless enemies and allies wherever they went.
The Orc stood out due to his massive, muscular body. The average Orc height is 1.80m – 1.95m, with the exception of the Turiak tribe, which is only 1.60m – 1.70m. An Orc’s average lifespan is 80 years.
There are three races of Orcs which you can choose in Realms of Ethernity which is explained in details below:
Stone orc own the Great Prairies and deserts of Rokuul, where they developed a nomadic lifestyle in response to steppe changes.
During their long search for a way to survive, the Stone Orcs developed an extraordinary strength and reaction mechanism against savannah predator attacks.
The Stone Orcs have mutual trust and are willing to put aside their hatred in order to unite against the enemy.
The Stone Orcs adapt to a nomadic lifestyle thanks to their exceptional physique and innate strength, as they have no trouble carrying their belongings during their periodic movement.
Magma orcs are Mount Fulgrim’s defenders. From the beginning of time, a branch of Rokuul Orc heard Rangan’s call and set out to the northern burning land.
They discovered the Fire Lord wounded and surrounded by scavengers. The awakening of the blood flowing through the veins of the Orcs caused the nameless race of Orcs to sacrifice themselves in order to save Rangan.
To repay the little ones, the Fire Lord gave them his blood – the blood that turned the unknown Orcs into the famous Magma Tribe, also known as the Worshipers of Rangan.
Centuries passed, and the Magmas lived in seclusion around the mountains of Fulgrim, battling Rangan’s enemies from the rift of the world with little regard for the minor conflicts raging on the continent.
They are arid and stoic, diligently protecting the world from threats that other species cannot fathom.
The Turiak are distinct from all other clans in Ethernity, being scattered throughout the Lakelands and most concentrated in Float East.
Turiaks are aware that they came from another world with more advanced technology, but they are also aware that their world no longer exists.
Due to many racial similarities, the Turiaks have chosen sides and identified with the mighty Orc race since their arrival in Ether.
Turiaks can be found on all sides of every conflict. These little rascals are irritable and reckless.
The Turiak have attempted to re-establish some of their previous world’s advanced technology in Ether to use as a source of strength (although not significant compared to all the magic in Ether).
The Turiak have attempted to recreate some of their previous world’s advanced technology in Ether in order to use it as a source of strength (although not significant compared to all the magic in Ether).
Realms of Ethernity Game Assets & NFTs
The items you own are designed to be more useful than just for playing the game, as you can trade them with anyone, even if they are not in the game.
NFTs appear in various forms in Realms of Ethernity, ranging from high-level crafted items to special attributes such as destinies or special rewards introduced with each game season.
Realms of Ethernity game NFTs will be tradable on the game’s marketplace, and some exceptional values, such as customizable character avatars, starter bundles (with destiny, equipment, wearables, mounts, and gems), and virtual constructions/land slots, will be sold in presale sessions before the game launches.
The Ethernity realms are vast and varied in landscape. Each territory has its own distinct geography, demography, and civilization. Nonetheless, there are some aspects that are shared by all four realms:
Mountains and Mines
Large rocky formations, some with dark caves, where players can venture and mine for ore.
Pro Tip: Some caves are linked to dungeons, which are terrifying places teeming with monsters. When mining, you should always bring a sword!
Forests and Roads
Long roads connect every town in the realms because they pass through portals that can transport you in a fraction of a second from Scorchstone to The Lakelands.
Most roads are lined with forests of native trees and plants.
Depending on the region, plants and trees take on a variety of forms (in Scorchstone, there are magic trees called Lava Oaks capable of feeding off of magma instead of water).
Pro Tip: Plants and trees can be harvested and used in alchemical recipes by players.
Any location with wide-open spaces, fertile land, and peaceful surroundings is ideal for purchasing a lot and building a house on it.
When exploring the limitless worlds of Realms of Ethernity, you can buy, build, and truly own houses and land anywhere on the map.
Houses can be customized with up to three stories tall and a roof, for a total of four stories, and used to store items and seek refuge with friends and clan members.
Land ownership in the Realms of Ethernity can range from owning a public structure to owning a plot of unoccupied (or occupied) land, and eventually ruling an entire continent!
Landowners can collect taxes on any activity that occurs on their property. The higher the tax, the more developed the territory.
This also implies that war can be sparked between players, clans, and even kingdoms in order to conquer other lands for financial gain and resources. In the event of a land war, taxes collected on the territory will be divided evenly among the alliances occupying the territory until the occupation ends.
Combat is an important aspect of any MMO. Similarly, it is one of Realms of Ethernity’s four core values, which are Explore, Battle, Community, and Earn.
PvE occurs when you enter the game and fight creeps and monsters on the map. The next level of combat is between player to player (PvP), clans, and parties (MOBA).
And the ultimate battle concept in Realms of Ethernity will be a massive war between nations.
Different types of battles will award players with varying amounts of gold coins, special equipment/wearables, rare materials, and large sums of money.
You can see below the four main combat modes in Realms of Ethernity game:
- Kill mob: Kill monsters on the ground
- Dungeon: Kill monsters in specific maps
- Boss Fight: Kill special monsters in designed areas
- Legal Fight: Challenge in Lawzone Free fight in Outlaw zone
- Illegal Fight: Force Attack in Lawzone
- Public Match: Party Join in League of Country
- Custom Match: Party Join Battle with another party*
- Realm Fight League: League of Lords only (Can Bring special Troops)
- MASSIVE PVP
- Clan Wars: Clan vs Clan 50vs50
- Meteor Dispute
- Free Fight in Outlaw zone
- Castle Siege: Register for ATK/DEF Force 100:100
- National War
- Register for National X:X
- Battle with Powerful NPC in Battlefield
- Clan VS NPC National >> Battle with Giant beast in Battlefield
- Register for National X:X
- Clan Wars: Clan vs Clan 50vs50
Realms of Ethernity Kingdom Wars
You can buy, build, and expand land (in $RETH) into powerful kingdoms in Realms of Ethernity. Kingdoms have the ability to declare war on one another.
When a war is declared, the names of opposing clanmates will be highlighted in red. Even if you are inside a town, you can attack members of an enemy clan whenever you see them. Personal land, which cannot be invaded, is the only safe zone in a war.
The occupier will have to defend against the most dangerous attacker.
- If the attacking team loses, the bet is forfeited. The game publisher recovers half of the money, while the defenders receive the other half.
- If the defenders lose, they lose the territory as well as half of the tax money saved on the last day. Taxes are paid weekly.
Once every four weeks is the term for occupation. Some territories derived from the player’s Destiny serve the same purpose, but they cannot be occupied or expanded.
A war can be ended if the leaders of both clans sign a peace treaty that includes conditions and even declares a winner who will receive certain war spoils.
“Destiny” is a premium feature introduced in Realms of Ethernity that allows players who own it to access more storylines.
A destiny is technically a collection of one-of-a-kind quests and/or special attributes that are separate from the main quest system and have premium rewards and benefits attached to them once completed.
It shows players a predefined path to achieving specific game goals and successes.
Initially, you will be able to purchase three standard lines of destiny:
- Legendary destiny: including (but not limited to) King/Queen destiny.
- Epic destiny: including (but not limited to) Lord destiny, Outlaw destiny, Treasure Hunter destiny, Scholar destiny, Detective destiny.
- Rare destiny: including (but not limited to) Rare Strength, Agility and Magic destiny.
Destiny will be sold as a “Lucky box” before the game’s release in $RETH, with quantities and prices limited.
Once purchased, owners can assign it to their character or resell it to other players for $RETH.
While Realms of Ethernity players, like any other MMORPG, can freely form and join clans, we introduce a new feature called “Bond.” This feature allows you to “hire” other players to complete quests in groups of five and then split the rewards as you see fit.
Certain quests and dungeons may be too difficult to complete alone, so the assistance of bond mates will be invaluable in completing those high-level adventures.
The bond system also makes it simple and transparent for parties to divide their hard-earned fortunes: any division will occur automatically and systematically as agreed upon when the bond is formed.
Bond creators can even invest in upgrading other players in order to empower the entire team.
The bond feature is designed for players who don’t have a lot of time to spend exploring the game on their own, as well as groups of friends who want to explore the game together.
Every Avatar in the Realms of Ethernity possesses three core characteristics: might, agility, and determination.
Your Realms of Ethernity character will have 150 points to distribute among these three attributes, but you can only devote 80 points to a single attribute. However, racial advantages can help you soar higher.
Might in Realms of Ethernity
Might determines your maximum HP, the severity of your blows, and the amount of inventory you can carry. It will be critical for barbarian/fighter player strategies, as they will require both increased HP and heavy melee damage output.
Agility in Realms of Ethernity
Agility determines your dodge/parry chance, action speed, base speed, and damage with weapons that have the “finesse” characteristic. Players who intend to use a monk/rogue strategy should consider allocating a large number of points to this attribute.
Determination in Realms of Ethernity
Determination is a mystical representation of your character’s willpower. It will determine your resistance to crippling effects (poison, paralysis, frost, and so on), as well as your skill at magically modifying reality to your wishes. It takes a strong will to have such an impact on reality. Professional spellcasters are usually tenacious.
You will become a ghost if your character dies in Realms of Ethernity game. You must be resurrected in order to bring your character back to life. This can be accomplished by visiting the obelisks located in nearby residential areas.
What is Realms of Ethernity Criminality System?
You become a wanted criminal if you steal, attack, or kill another player. Your name will turn orange. If you are in town, the guards may be summoned to arrest or kill you. Furthermore, other players will be able to kill you with no criminal repercussions, so be cautious.
Pro Tip: After 15 minutes, the orange badge and criminal status will vanish.
Your name will turn blood red if you murder three people in less than a week. This red badge indicates that you are a murderer, and players will be able to attack you on sight without facing any criminal consequences.
The red badge is more difficult to remove because it takes three days to disappear without killing anyone.
Realms of Ethernity was created with the Games as a Service model in mind. Instead of requiring a one-time purchase, we offer a free-to-play game with optional monetized content and features that work to enrich and expand the game but are not required to play the Realms of Ethernity.
The following explains how in-game purchases work in Realms of Ethernity.
The NFT character avatar and all of the in-game items players can use to cosmetically change or upgrade them are available for purchase in Realms of Ethernity.
While you can start the game with their original avatars, the game developer team will constantly be creating new skins, assets (weapons, armors, collectibles), and other in-game items to keep the game exciting and provide users with new content.
Surprisingly, you can craft these assets and items by locating the necessary recipes and materials scattered throughout the map. The items can (and usually are) purchased between players on game’s marketplace.
Starter packs are made up of a variety of NFT in-game items (such as destiny, special attributes, high-level equipment, wearables, mounts, and gems) that can be found in bundles (purchasable items that contain randomized items) or purchased as a single item only.
These NFT-powered players can gain a variety of advantages over unequipped counterparts by purchasing starter packs.
Any trading activities on the marketplace will result in a fee (in $RETH) being returned to the game publisher.
Set up to scale
Realms of Ethernity employs Polygon technology to provide users with mainstream scalability and gas-free transactions, enabling near-instantaneous peer-to-peer trading. Realms of Ethernity can create user experiences that are far superior to other Ethereum-based games on the market thanks to this technology.
Finally, this technology allows our game to enter the mainstream gaming market by making the purchase, trade, and minting of any Realms of Ethernity NFTs easier.
Ownership and earn driven retention
Retention is a key driver of growth; the fewer players who leave the game, the faster it grows. According to peer analysis, NFT gaming can increase D30 retention from the typical 8% (“D1 Retention – Historical Timeline”) to 80–90%. (source: Axie Infinity, My Crypto Heroes).
This is one of the primary motivators behind the Realms of Ethernity strategy, as well as why they are so focused on NFT ownership and Play to Earn.
You will have a much stronger incentive to return and become platform evangelists if you can extract tangible value from the game other than pure entertainment.
Growth driven by $RETH tokens
$RETH tokens will be a tradable currency that will propel Realms of Ethernity forward! The token will be distributed to players as well as all ecosystem participants, promoting the game’s overall growth!
What is Realms of Ethernity $RETH Token?
The $RETH token is intended to be the main token of the Realms of Ethernity, used for trading valuable NFT assets and items in-game, while players risk their lives fighting monsters or completing quests for in-game gold coins.
This distinct use of token and in-game currency fuels the incentives to play while also providing the players with a stable and sustainable economy.
$RETH holders will also be able to participate in platform governance through a Decentralized Autonomous Organization (DAO), where they will be able to vote on key decisions affecting The Ethernity ecosystem.
$RETH tokens will primarily be used to trade NFT assets/items on the marketplace. It will not be seen or used directly in-game.
The liquidity mining program’s goal is to distribute $RETH from the Realms of Ethernity Treasury to early RoE community members in order to:
- Increase the distribution of $RETH tokens across the Realms of Ethernity community.
- Encourage newcomers to join the Realms of Ethernity community.
- To make the $RETH trading market more liquid and transparent.
The larger the Realms of Ethernity community, the greater the chances of decentralized governance and a self-regulating community that discourages bad actors and game manipulation.
When you stake RETH tokens, you will be able to vote in the upcoming Realms of Ethernity DAO, which will own and govern the project’s future. A DAO is a self-governing, decentralized organization.
With the DAO, one RETH token equals one vote, so if you own more tokens, you will have a greater say in the project’s future.
What are The Gold Coins in Realms of Ethernity Game?
Gold coins, as one of the core currencies in Realms of Ethernity, are intended to enrich the Play to Earn loop by serving as required fees to craft new NFTs and make standard in-game purchases such as basic weapons, armor, pets, artifacts, and more.
Gold coins will also be distributed as rewards in quests and matches, incentivizing players to play more.
Keeping in mind that the gold coins will technically have no maximum supply, we will distribute them in a sustainable manner through a fixed supply schedule, regulatory measurements, diverse conversion (such as into the high-level material known as Gems), and various uses..
What Makes Realms of Ethernity Different?
True Decentralization and Digital Ownership
Realms of Ethernity gives players true ownership of in-game items by converting them into ERC-721 tokens/NFTs. You can sell your items for real money, use them in Realms of Ethernity, and embed them in third-party games and tools.
This distinguishes Realms of Ethernity from other mainstream games.
Character avatars, or virtual world identities, are owned and controlled by you . Each avatar will have a universal wallet (persistent inventory) in which they will keep all of their tokens and NFTs (collectibles, weapons, armor, special artifacts, consumables…) earned throughout their Realms of Ethernity adventures.
Play to Earn
Realms of Ethernity is designed in such a way that you can profit from their gaming experience in this epic adventure.
Gold coins exist at the heart of the game economy to catalyze competitive play and stimulate engagement, and are introduced as rewards to players who complete any single quest or engage in battles.
The gold coins are then exchanged for other “currency”, such as gems, which are required when you craft NFT items (alongside other rare materials and recipes).
You can craft valuable NFT assets or find treasure chests of enormous value by putting time and effort into the game, which can then be sold or traded on the marketplace for $RETH – the valuable tokens launched with the game.
Realms of Ethernity is a free-to-play MMORPG of the next generation. Realms of Ethernity is a deep third-person open world experience with a strong strategy emphasis.
If you are interested in playing other NFT games like Apeiron, Angrymals, Ember Sword, Era7, MetamonGo, Bomb Crypto, Untamed Isles, Dragonary, My Defi Pet, Arena of Warriors, Heroes of the Land, Binapet, Puzzles Crusade, Monsterra, Kingdom Quest, Oceanland, MetaSpets, Vulcano, Legends of Elumia, Epic War, Codyfight, Rebel Bots, MetaGear, Kingdom Karnage, Space SIP, MetaGods, WonderHero, Solice, Prometheus, Oly Sport, DeRace, Gunstar, Mytheria, Dinox World, Bemil, Legend of Fantasy War, PlaceWar, Monsters Clan, DeFi Warrior, Aavegotchi, Brave Frontier Heroes, Cryowar, Elementos, MonkeyLeague, Sunflower Land, Beast Garden, Metawana, Crypto Unicorns, Train of The Century, NFT Castle Defense, Forest Knight, MAD Metaverse or Mecha World make sure you have gone through our ultimate guides on them.
NFT items which is so popular these days offers so many new ideas and potential money earning if you catch the correct time. It is also super easy to sell anything on NFT marketplaces. You can sell your game character or crafted item or reward items.